Jika diteliti salah satu daripada Protocols of the Learned Elders of Zion, kita akan mendapati salah satu usaha mereka untuk memisahkan umat Islam daripada ajaran Islam yang sebenar adalah dengan me’laghakan’ kita dengan hiburan – hiburan yang melalaikan. Pada artikel kali ini ana akan menyentuh mengenai permainan video games tidak kira apa platform yang digunakan (PC, PS I/II/III, MICROSOFT XBOX, Game Boy Advance, NINTENDO GAMECUBE dll). Sebelum ana meneruskan artikel ini, ana ingin mendefinisikan maksud video games terlebih dahulu.
Menurut Merriam Webster’s Dictionary and Thesaurus, video game is an electronic game played by means of images on a video screen and often emphasizing fast action. Manakala menurut Encyclopaedia Britannica 2007 Ultimate Reference Suite, video game is any interactive game operated by computer circuitry. The machines, or “platforms,” on which electronic games are played include general-purpose shared and personal computers, arcade consoles, video consoles connected to home television sets, and handheld game machines. The term video game can be used to represent the totality of these formats, or it can refer more specifically only to games played on devices with video displays: television and arcade consoles.
Jika dirujuk kepada Microsoft Encarta Premium 2006 pula, video games is interactive hardware or software played for entertainment, challenge, or educational purposes. There are two broad classes of electronic games: video games, which are designed for specific video-game systems, handheld devices, and coin-operated arcade consoles; and computer games, which are played on personal computers. Kesan bermain video games Di antara kesan - kesan negatif permainan video games ini adalah seseorang gamers itu akan rosak akhlaknya. Kerana pemikirannya akan mudah terpengaruh dengan aksi - aksi ganas, lucah dan lain - lain akibat ketagihan.
Berikut adalah kesan - kesan ketagihan permainan video games yang ana petik dari Encarta Encyclopaedia :
"Studies have shown that, increasingly, the majority of gamers are age 18 or older. In response, many software companies and game studios have focused on developing more advanced games aimed at late teenage and adult audiences. This in turn has sparked concerns by some parents’ groups that younger teens and children are being exposed to graphic violence, drugs, and even sexual imagery in popular games. Most game developers now follow an established rating system—much like the movie industry—that includes the designations E (Everyone), T (Teen), M (Mature), and AO (Adults Only)."
"Violent video games got an unexpected endorsement when the journal Nature published one of the first studies to document the benefits of playing video games. The research showed that experienced first-person shooter players were 30% better than non players when it came to noticing things that happened around them by means such as peripheral vision and rapidly switching attention."
"Grand Theft Auto: San Andreas, the latest in a series of controversial video games known for their casual attitude toward violence, had its rating changed from “mature” to “adults only” after a controversy erupted over sexually oriented material that was found hidden in the game's code. (Games rated “mature” could be purchased by those 17 or older; games rated “adults only” could be purchased only by persons 18 or older.) Hackers discovered they could unlock hidden animated sex scenes that had been part of the game during its development but had been eliminated before the game was introduced by its creator, Rockstar Games. The hackers then used the Internet to distribute the code that unlocked the sex scenes. The code was widely downloaded, which created an outcry in Congress and prompted the Entertainment Software Rating Board to change the rating of the game. As a result, many retailers removed the game from their shelves, which dealt a financial blow to Rockstar, whose Grand Theft Auto series of video games had collectively sold more than 21 million copies over four years. Rockstar later offered a software patch for the game that disabled the code for the sex scenes, and it also released a new mature-rated version of the game."
Syarikat - syarikat pereka permainan video games ini yang menggunakan keuntungan yang diperolehi untuk memerangi umat islam pula tambah memburukkan lagi keadaan.
“Gamers in the UK spent £1.35 billion on games in 2005”
-PC GAMER MALAYSIA-
“Nintendo sold an astonishing 120 million Game Boys from 1989 to 2001”
“Sony dominated the console market after 1995, selling more than 90 million PlayStations worldwide by 2002”
“Xbox Live had attracted about 2 million paid subscribers by the end of 2005” “Sega’s growth accelerated with the video-arcade industry boom that began in the late 1970s, increasing sales from $37 million in 1978 to $215 million in 1982”
"Sales of computer and video games, including hardware and accessories, exceeded $10 billion in 2001 in the United States alone; in comparison, box office receipts for the American movie industry were about $8.35 billion. Global sales of hardware and software were expected to exceed $30 billion in 2002. The publishers of Half-Life: Counterstrike, the most popular multiplayer game, reported some 3.4 billion player-minutes per month in mid-2002, exceeding viewership for even the highest-rated American television shows. Statistics such as these are often cited to demonstrate the rapidly growing importance of computer games as an entertainment medium." "Electronic game sales (hardware and software) were estimated at about $10 billion in the United States in 2004, with worldwide totals exceeding $20 billion. "
- Microsoft Encarta 2006-
Petikan di atas adalah laporan ringkas berkenaan keuntungan industri games sedunia. Umat Islam yang terpengaruh dengan permainan ini asyik leka bermain video games sedangkan duit yang mereka gunakan untuk membeli video games tersebut digunakan oleh musuh - musuh Islam untuk MEMBANTAI umat Islam lain di seluruh dunia.
Di samping itu, syarikat - syarikat tersebut memasukkan unsur - unsur propaganda ke dalam permainan video games mereka. Sebagai contoh, jika para pembaca pernah bermain permainan video games siri Rome : Total Wars, Medieval War II, gamers diminta untuk menyebarkan dakyah kristian di dalam empayar mereka. Ana sudah try untuk tidak menyebarkan dakyah kristian tetapi tidak berjaya.Contoh lain, age of empires III, gamers terpaksa menentang empayar Turki Utsmaniah. Begitu juga siri Command and Conquer:Red Alert I,II, Tiberium Sun, Generals dan lain - lain lagi.
Mungkin ada di kalangan gamers yang akan mengatakan begini "alah, rileks la...tu kan video games je...kita main nk enjoy je..." Tapi sedarkah anda bahawa anda sebenarnya sudah termakan propaganda musuh - musuh Islam tersebut??? Di manakah sifat ghirah anda apabila anda terus bermain permainan video games tersebut???
Kesimpulannya, ini baru laporan kesan - kesan bermain video games yang ana temui dalam Encarta Encyclopaedia sahaja. Jika para pembaca mencari maklumat tentang kesan - kesan ini di dalam kajian yang lain sudah tentu lebih banyak fakta - fakta mengejutkan yang bakal ditemui. Sedarlah wahai umat Islam!!! jangan biarkan diri kita lena diulit mimpi - mimpi indah setelah didodoi oleh musuh - musuh Islam lagi!!!